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Wager Big and Gain Small in Craps

September 12th, 2021 Leave a comment Go to comments
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If you consider using this approach you really want to have a very large amount of money and superior discipline to go away when you accrue a small success. For the benefit of this essay, an example buy in of two thousand dollars is used.

The Horn Bet numbers are surely not seen as the "successful way to play" and the horn bet itself carries a house edge of over 12 %.

All you are playing is $5 on the pass line and ONE number from the horn. It doesn’t matter whether it’s a "craps" or "yo" as long as you bet it always. The Yo is more common with players using this scheme for obvious reasons.

Buy in for two thousand dollars when you join the table but put only five dollars on the passline and $1 on one of the 2, 3, eleven, or 12. If it wins, awesome, if it does not win press to two dollars. If it does not win again, press to four dollars and continue on to $8, then to sixteen dollars and following that add a one dollar every time. Every time you don’t win, bet the last bet plus one more dollar.

Adopting this system, if for example after fifteen rolls, the number you wagered on (11) hasn’t been thrown, you really should march away. However, this is what might develop.

On the tenth roll, you have a total of $126 in the game and the YO finally hits, you come away with three hundred and fifteen dollars with a take of $189. Now is a great time to step away as it’s more than what you joined the game with.

If the YO does not hit until the twentieth roll, you will have a complete wager of $391 and seeing as current bet is at $31, you earn $465 with your gain of $74.

As you can see, using this system with just a $1.00 "press," your profit margin becomes tinier the more you wager on without attaining a win. That is why you should march away after a win or you have to bet a "full press" again and then continue on with the $1.00 boost with each hand.

Crunch some numbers at home before you attempt this so you are very familiar at when this system becomes a non-winning adventure instead of a winning one.

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