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Archive for October, 2015

Learn to Play Craps – Tips and Strategies: The Past of Craps

October 29th, 2015 No comments

Be clever, play smart, and discover how to play craps the correct way!

Dice and dice games goes all the way back to the Middle Eastern Crusades, but current craps is just about one hundred years old. Modern craps developed from the 12th Century Anglo game called Hazard. Nobody knows for certain the beginnings of the game, however Hazard is said to have been made up by the Englishman, Sir William of Tyre, in the twelfth century. It’s presumed that Sir William’s soldiers gambled on Hazard during a blockade on the citadel Hazarth in 1125 AD. The name Hazard was gotten from the fortification’s name.

Early French settlers imported the game Hazard to Nova Scotia. In the 1700s, when exiled by the English, the French moved down south and discovered safety in the south of Louisiana where they at a later time became known as Cajuns. When they left Acadia, they took their best-loved game, Hazard, along. The Cajuns simplified the game and made it more mathematically fair. It is said that the Cajuns adjusted the title to craps, which was acquired from the term for the losing throw of 2 in the game of Hazard, referred to as "crabs."

From Louisiana, the game moved to the Mississippi scows and across the country. Most consider the dice maker John H. Winn as the founder of modern craps. In the early 1900s, Winn assembled the modern craps layout. He added the Do not Pass line so gamblers could wager on the dice to not win. Afterwords, he created the spots for Place bets and put in place the Big 6, Big 8, and Hardways.

Craps Table Policies

October 26th, 2015 No comments

Apart from Poker and maybe even Roulette, Craps is a part of the most well understood games, both in the brink and mortar and web gambling environment. Craps’ ease and excitement draw both bush leaguer and accomplished bettors and the money assets change, attracting both competent players and high rollers. The special aspect of craps is that’s not restrained to the casino, but craps can also be gambled on at home and also on street corners. Elements like these are what makes the game of craps so favored seeing that anybody can become versed in how to wager on it.

Craps is uncomplicated to learn as the principles are not very advanced. Generally, the simply requirements for a great game of craps are a set of ivories and a few gamblers. The anticipation of playing in a casino, whether it is on the net or in an actual building is that the thrill of the crowd surrounding the craps table commonly powers the game.

To begin a game, the player lays a pass line bet. The wager is placed prior to the dice being tossed. If you roll a 7, you have won. If you toss a two, three or twelve, you don’t win. Any other value your roll is what is referred to as the point. If you roll a point, you must roll that value again before tossing a seven or an eleven to win. If you toss 7 once again prior to tossing the point, you lose.

Players can place extra bets in conjunction with the first wager, a move that’s referred to as the odds bet. This means that the casino loses the usual house advantage and the game starts to be played on real odds, vs. an advantage in anyone’s favor.

Before beginning any game of craps, specifically in the casino, check out other entrants initially to pickup various tricks and tactics. If you are playing craps in a web casino, then be sure to examine rules and codes and take advantage of any training or other informative information about the game.

Casino Craps – Easy to Be Schooled In and Easy to Win

October 24th, 2015 No comments

Craps is the most speedy – and by far the loudest – game in the casino. With the enormous, colorful table, chips flying all over and persons roaring, it’s exciting to view and fascinating to compete in.

Craps usually has 1 of the lowest value house edges against you than just about any casino game, even so, only if you perform the appropriate plays. In reality, with one kind of placing a wager (which you will soon learn) you bet even with the house, which means that the house has a "0" edge. This is the only casino game where this is undeniable.

THE TABLE DESIGN

The craps table is detectably adequate than a common pool table, with a wood railing that goes around the outside edge. This railing performs as a backboard for the dice to be tossed against and is sponge lined on the inside with random patterns so that the dice bounce irregularly. A lot of table rails usually have grooves on top where you should put your chips.

The table top is a close fitting green felt with pictures to indicate all the variety of bets that are likely to be placed in craps. It’s especially difficult to understand for a apprentice, regardless, all you indeed have to bother yourself with for the moment is the "Pass Line" area and the "Don’t Pass" spot. These are the only bets you will perform in our chief method (and generally the actual gambles worth gambling, moment).

BASIC GAME PLAY

Don’t ever let the bewildering setup of the craps table bluster you. The general game itself is extremely clear. A fresh game with a new gambler (the person shooting the dice) starts when the existing competitor "7s out", which will mean he rolls a seven. That closes his turn and a brand-new player is handed the dice.

The fresh gambler makes either a pass line wager or a don’t pass stake (demonstrated below) and then throws the dice, which is referred to as the "comeout roll".

If that primary toss is a seven or eleven, this is declared "making a pass" and also the "pass line" players win and "don’t pass" candidates lose. If a two, three or 12 are tossed, this is referred to as "craps" and pass line contenders lose, whereas don’t pass line contenders win. Even so, don’t pass line contenders don’t ever win if the "craps" no. is a twelve in Las Vegas or a two in Reno and Tahoe. In this case, the gamble is push – neither the competitor nor the house wins. All pass line and don’t pass line odds are rendered even capital.

Blocking 1 of the 3 "craps" numbers from acquiring a win for don’t pass line gambles is what tenders to the house it’s very low edge of 1.4 % on each of the line bets. The don’t pass player has a stand-off with the house when one of these blocked numbers is rolled. If not, the don’t pass competitor would have a lesser opportunity over the house – something that no casino complies with!

If a # besides 7, 11, two, 3, or twelve is tossed on the comeout (in other words, a four,five,six,eight,9,10), that number is known as a "place" #, or casually a number or a "point". In this instance, the shooter forges ahead to roll until that place number is rolled again, which is known as a "making the point", at which time pass line bettors win and don’t pass wagerers lose, or a seven is tossed, which is called "sevening out". In this situation, pass line contenders lose and don’t pass candidates win. When a competitor 7s out, his move has ended and the entire procedure starts once again with a new gambler.

Once a shooter rolls a place number (a four.five.six.eight.nine.ten), several different class of odds can be made on every individual coming roll of the dice, until he sevens out and his turn has ended. Although, they all have odds in favor of the house, a number on line bets, and "come" wagers. Of these two, we will solely contemplate the odds on a line play, as the "come" wager is a tiny bit more disorienting.

You should decline all other stakes, as they carry odds that are too high against you. Yes, this means that all those other gamblers that are throwing chips all over the table with every individual throw of the dice and making "field bets" and "hard way" bets are really making sucker stakes. They could have knowledge of all the numerous wagers and choice lingo, however you will be the smarter bettor by basically completing line plays and taking the odds.

Now let’s talk about line odds, taking the odds, and how to do it.

LINE ODDS

To lay a line stake, merely affix your money on the location of the table that says "Pass Line", or where it says "Don’t Pass". These plays give even cash when they win, even though it’s not true even odds due to the 1.4 percent house edge pointed out earlier.

When you play the pass line, it means you are casting a bet that the shooter either get a 7 or 11 on the comeout roll, or that he will roll 1 of the place numbers and then roll that # again ("make the point") before sevening out (rolling a 7).

When you gamble on the don’t pass line, you are gambling that the shooter will roll either a two or a 3 on the comeout roll (or a 3 or 12 if in Reno and Tahoe), or will roll 1 of the place numbers and then 7 out in advance of rolling the place number one more time.

Odds on a Line Gamble (or, "odds plays")

When a point has been achieved (a place number is rolled) on the comeout, you are allowed to take true odds against a seven appearing right before the point number is rolled again. This means you can bet an extra amount up to the amount of your line wager. This is known as an "odds" stake.

Your odds bet can be any amount up to the amount of your line stake, despite the fact that a number of casinos will now admit you to make odds bets of 2, 3 or even more times the amount of your line bet. This odds play is paid at a rate in accordance to the odds of that point no. being made before a seven is rolled.

You make an odds stake by placing your gamble instantaneously behind your pass line play. You recognize that there is nothing on the table to denote that you can place an odds stake, while there are hints loudly printed around that table for the other "sucker" wagers. This is considering that the casino surely doesn’t elect to confirm odds stakes. You are required to comprehend that you can make one.

Here is how these odds are calculated. Because there are six ways to how a numberseven can be rolled and 5 ways that a six or eight can be rolled, the odds of a six or 8 being rolled ahead of a 7 is rolled again are six to 5 against you. This means that if the point number is a six or eight, your odds wager will be paid off at the rate of 6 to five. For every single 10 dollars you bet, you will win 12 dollars (plays lower or bigger than 10 dollars are naturally paid at the same 6 to 5 ratio). The odds of a 5 or nine being rolled near to a 7 is rolled are three to 2, this means that you get paid 15 dollars for each and every 10 dollars play. The odds of 4 or ten being rolled primarily are 2 to one, this means that you get paid twenty dollars for every ten dollars you play.

Note that these are true odds – you are paid carefully proportional to your luck of winning. This is the only true odds wager you will find in a casino, so be certain to make it whenever you play craps.

AN EASY TO LEARN BASIC CRAPS TECHNIQUE

Here is an example of the three kinds of odds that result when a brand-new shooter plays and how you should advance.

Presume that a fresh shooter is setting to make the comeout roll and you make a 10 dollars bet (or whatever amount you want) on the pass line. The shooter rolls a 7 or 11 on the comeout. You win 10 dollars, the amount of your bet.

You wager ten dollars yet again on the pass line and the shooter makes a comeout roll yet again. This time a three is rolled (the contender "craps out"). You lose your 10 dollars pass line play.

You gamble another $10 and the shooter makes his 3rd comeout roll (keep in mind, each and every shooter continues to roll until he sevens out after making a point). This time a four is rolled – one of the place numbers or "points". You now want to take an odds bet, so you place ten dollars specifically behind your pass line gamble to display you are taking the odds. The shooter advances to roll the dice until a four is rolled (the point is made), at which time you win ten dollars on your pass line play, and 20 dollars on your odds stake (remember, a 4 is paid at 2 to 1 odds), for a entire win of 30 dollars. Take your chips off the table and set to gamble yet again.

Still, if a seven is rolled ahead of the point number (in this case, in advance of the 4), you lose both your 10 dollars pass line bet and your ten dollars odds gamble.

And that is all there is to it! You almost inconceivably make you pass line gamble, take odds if a point is rolled on the comeout, and then wait for either the point or a seven to be rolled. Ignore all the other confusion and sucker wagers. Your have the best gamble in the casino and are gambling astutely.

VITAL NOTES ABOUT ODDS BETS

Odds wagers can be made any time after a comeout point is rolled. You don’t ever have to make them right away . Even so, you would be crazy not to make an odds gamble as soon as possible bearing in mind that it’s the best stake on the table. Nevertheless, you are given permissionto make, disclaim, or reinstate an odds stake anytime after the comeout and near to when a 7 is rolled.

When you win an odds gamble, be sure to take your chips off the table. Other than that, they are judged to be customarily "off" on the next comeout and will not count as another odds gamble unless you absolutely tell the dealer that you want them to be "working". On the other hand, in a quick paced and loud game, your proposal might just not be heard, therefore it is wiser to merely take your dividends off the table and wager once more with the next comeout.

BEST HANGOUTS TO PLAY CRAPS IN LAS VEGAS

Any of the downtown casinos. Minimum stakes will be small (you can generally find $3) and, more fundamentally, they continually tender up to 10 times odds plays.

Best of Luck!

Become Versed in Craps – Tips and Tactics: The Past of Craps

October 23rd, 2015 No comments
[ English ]

Be smart, play cunning, and master craps the right way!

Games that use dice and the dice themselves goes back to the Crusades, but current craps is approximately 100 years old. Current craps come about from the old Anglo game referred to as Hazard. No one knows for certain the beginnings of the game, but Hazard is said to have been invented by the Anglo, Sir William of Tyre, sometime in the twelfth century. It is supposed that Sir William’s horsemen gambled on Hazard through a blockade on the fortress Hazarth in 1125 AD. The name Hazard was gotten from the fortification’s name.

Early French colonizers imported the game Hazard to Nova Scotia. In the 18th century, when displaced by the English, the French headed south and found sanctuary in the south of Louisiana where they at a later time became known as Cajuns. When they were driven out of Acadia, they brought their preferred game, Hazard, with them. The Cajuns streamlined the game and made it fair mathematically. It’s said that the Cajuns altered the title to craps, which was gotten from the name of the non-winning toss of two in the game of Hazard, known as "crabs."

From Louisiana, the game extended to the Mississippi scows and across the country. A few acknowledge the dice maker John H. Winn as the father of modern craps. In 1907, Winn developed the modern craps setup. He added the Don’t Pass line so gamblers can wager on the dice to lose. Afterwords, he designed the spaces for Place wagers and added the Big 6, Big 8, and Hardways.

Become Versed in Craps – Pointers and Plans: The Background of Craps

October 21st, 2015 No comments
[ English ]

Be brilliant, play smart, and learn how to play craps the correct way!

Games that use dice and the dice themselves date back to the Middle Eastern Crusades, but current craps is just about a century old. Modern craps come about from the ancient English game called Hazard. No one absolutely knows the origin of the game, although Hazard is said to have been created by the Englishman, Sir William of Tyre, around the 12th century. It is believed that Sir William’s knights wagered on Hazard amid a siege on the fortification Hazarth in 1125 AD. The title Hazard was acquired from the fortification’s name.

Early French colonists brought the game Hazard to Nova Scotia. In the 1700s, when banished by the English, the French relocated down south and located safety in southern Louisiana where they a while later became known as Cajuns. When they were driven out of Acadia, they took their best-loved game, Hazard, along. The Cajuns streamlined the game and made it mathematically fair. It’s believed that the Cajuns altered the title to craps, which is gotten from the name of the losing toss of two in the game of Hazard, known as "crabs."

From Louisiana, the game extended to the Mississippi scows and all over the nation. A good many consider the dice builder John H. Winn as the founder of current craps. In the early 1900s, Winn developed the current craps setup. He added the Don’t Pass line so players could wager on the dice to lose. At another time, he created the spots for Place bets and added the Big 6, Big 8, and Hardways.

Casino Craps – Simple to Learn and Simple to Win

October 20th, 2015 No comments
[ English ]

Craps is the quickest – and absolutely the loudest – game in the casino. With the enormous, colorful table, chips flying all over and persons hollering, it’s exciting to have a look at and enjoyable to participate in.

Craps at the same time has one of the lowest value house edges against you than any other casino game, however only if you make the ideal bets. In reality, with one kind of wagering (which you will soon learn) you take part even with the house, indicating that the house has a "0" edge. This is the only casino game where this is true.

THE TABLE FORMATION

The craps table is a bit bigger than a common pool table, with a wood railing that goes around the outside edge. This railing behaves as a backboard for the dice to be thrown against and is sponge lined on the inner portion with random patterns in order for the dice bounce randomly. Many table rails usually have grooves on top where you are likely to lay your chips.

The table top is a close fitting green felt with pictures to confirm all the multiple gambles that can likely be made in craps. It is considerably difficult to understand for a newbie, however, all you actually should burden yourself with just now is the "Pass Line" location and the "Don’t Pass" space. These are the only stakes you will perform in our fundamental course of action (and for the most part the only plays worth placing, time).

BASIC GAME PLAY

Don’t let the confusing formation of the craps table discourage you. The basic game itself is very simple. A fresh game with a brand-new contender (the gambler shooting the dice) commences when the existing gambler "7s out", which basically means he rolls a seven. That closes his turn and a brand-new competitor is handed the dice.

The fresh competitor makes either a pass line challenge or a don’t pass stake (clarified below) and then tosses the dice, which is describe as the "comeout roll".

If that initial toss is a seven or eleven, this is known as "making a pass" and the "pass line" bettors win and "don’t pass" bettors lose. If a snake-eyes, 3 or 12 are rolled, this is considered "craps" and pass line candidates lose, meanwhile don’t pass line contenders win. Regardless, don’t pass line gamblers will not win if the "craps" # is a twelve in Las Vegas or a two in Reno along with Tahoe. In this situation, the wager is push – neither the gambler nor the house wins. All pass line and don’t pass line plays are paid even funds.

Preventing 1 of the three "craps" numbers from attaining a win for don’t pass line stakes is what gives the house it’s tiny edge of 1.4 percentage on all of the line bets. The don’t pass player has a stand-off with the house when one of these barred numbers is rolled. Other than that, the don’t pass player would have a small advantage over the house – something that no casino allows!

If a no. exclusive of seven, eleven, 2, 3, or twelve is tossed on the comeout (in other words, a 4,5,six,8,nine,ten), that no. is referred to as a "place" #, or casually a no. or a "point". In this case, the shooter forges ahead to roll until that place no. is rolled again, which is referred to as a "making the point", at which time pass line bettors win and don’t pass bettors lose, or a 7 is rolled, which is named "sevening out". In this instance, pass line candidates lose and don’t pass candidates win. When a candidate 7s out, his turn has ended and the whole procedure comes about once more with a fresh competitor.

Once a shooter rolls a place no. (a four.five.6.eight.nine.ten), a few varying types of bets can be made on each additional roll of the dice, until he sevens out and his turn is over. Still, they all have odds in favor of the house, many on line gambles, and "come" wagers. Of these two, we will just think about the odds on a line stake, as the "come" play is a bit more disorienting.

You should avoid all other stakes, as they carry odds that are too excessive against you. Yes, this means that all those other contenders that are tossing chips all over the table with every last throw of the dice and making "field odds" and "hard way" odds are really making sucker plays. They could comprehend all the numerous stakes and certain lingo, hence you will be the smarter player by actually making line plays and taking the odds.

Now let us talk about line wagers, taking the odds, and how to do it.

LINE GAMBLES

To perform a line stake, merely appoint your money on the vicinity of the table that says "Pass Line", or where it says "Don’t Pass". These stakes will offer even capital when they win, even though it’s not true even odds because of the 1.4 % house edge pointed out previously.

When you gamble the pass line, it means you are wagering that the shooter either attain a 7 or eleven on the comeout roll, or that he will roll 1 of the place numbers and then roll that no. once more ("make the point") before sevening out (rolling a 7).

When you place a bet on the don’t pass line, you are wagering that the shooter will roll either a two or a 3 on the comeout roll (or a 3 or 12 if in Reno and Tahoe), or will roll 1 of the place numbers and then 7 out prior to rolling the place # again.

Odds on a Line Wager (or, "odds wagers")

When a point has been acknowledged (a place number is rolled) on the comeout, you are enabled to take true odds against a seven appearing just before the point number is rolled again. This means you can bet an extra amount up to the amount of your line stake. This is considered an "odds" gamble.

Your odds gamble can be any amount up to the amount of your line stake, in spite of the fact that a number of casinos will now accept you to make odds plays of two, 3 or even more times the amount of your line bet. This odds stake is paid at a rate amounting to to the odds of that point # being made just before a seven is rolled.

You make an odds gamble by placing your play directly behind your pass line bet. You notice that there is nothing on the table to display that you can place an odds bet, while there are signs loudly printed everywhere on that table for the other "sucker" bets. This is due to the fact that the casino definitely will not endeavor to confirm odds bets. You are required to anticipate that you can make 1.

Here’s how these odds are computed. Since there are six ways to how a #7 can be rolled and five ways that a 6 or 8 can be rolled, the odds of a six or 8 being rolled prior to a 7 is rolled again are 6 to five against you. This means that if the point number is a 6 or eight, your odds stake will be paid off at the rate of six to 5. For every single $10 you play, you will win 12 dollars (plays lower or larger than ten dollars are apparently paid at the same 6 to five ratio). The odds of a 5 or 9 being rolled ahead of a 7 is rolled are three to 2, thus you get paid 15 dollars for every single ten dollars bet. The odds of four or 10 being rolled 1st are 2 to 1, this means that you get paid $20 in cash for every single ten dollars you gamble.

Note that these are true odds – you are paid absolutely proportional to your chance of winning. This is the only true odds stake you will find in a casino, so make sure to make it when you play craps.

AN EASY TO LEARN FUNDAMENTAL CRAPS TECHNIQUE

Here is an example of the three styles of results that result when a fresh shooter plays and how you should wager.

Be inclined to think a brand-new shooter is preparing to make the comeout roll and you make a 10 dollars stake (or whatever amount you want) on the pass line. The shooter rolls a 7 or eleven on the comeout. You win 10 dollars, the amount of your bet.

You bet ten dollars one more time on the pass line and the shooter makes a comeout roll once more. This time a 3 is rolled (the player "craps out"). You lose your $10 pass line play.

You play another 10 dollars and the shooter makes his third comeout roll (retain that, every individual shooter continues to roll until he 7s out after making a point). This time a 4 is rolled – one of the place numbers or "points". You now want to take an odds play, so you place $10 exactly behind your pass line bet to show you are taking the odds. The shooter persists to roll the dice until a four is rolled (the point is made), at which time you win 10 dollars on your pass line stake, and twenty in cash on your odds stake (remember, a four is paid at two to 1 odds), for a complete win of thirty dollars. Take your chips off the table and warm up to gamble once again.

But, if a 7 is rolled near to the point number (in this case, before the 4), you lose both your $10 pass line stake and your 10 dollars odds play.

And that is all there is to it! You actually make you pass line wager, take odds if a point is rolled on the comeout, and then wait for either the point or a seven to be rolled. Ignore all the other confusion and sucker plays. Your have the best odds in the casino and are taking part intelligently.

ESSENTIAL NOTES ABOUT ODDS STAKES

Odds plays can be made any time after a comeout point is rolled. You do not have to make them right away . Nevertheless, you’d be ill-advised not to make an odds bet as soon as possible acknowledging that it’s the best stake on the table. However, you are allowedto make, abandon, or reinstate an odds gamble anytime after the comeout and near to when a seven is rolled.

When you win an odds play, ensure to take your chips off the table. Apart from that, they are thought to be consequently "off" on the next comeout and will not count as another odds stake unless you especially tell the dealer that you want them to be "working". But in a quick paced and loud game, your proposal maybe won’t be heard, therefore it’s better to actually take your profits off the table and wager again with the next comeout.

BEST PLACES TO PLAY CRAPS IN LAS VEGAS

Just about any of the downtown casinos. Minimum wagers will be of small value (you can commonly find 3 dollars) and, more significantly, they consistently permit up to ten times odds stakes.

Good Luck!

Learn to Play Craps – Tips and Plans: The Past of Craps

October 18th, 2015 No comments

Be cunning, play brilliant, and master craps the ideal way!

Games that use dice and the dice themselves date all the way back to the Crusades, but current craps is approximately a century old. Current craps evolved from the old Anglo game called Hazard. Nobody absolutely knows the ancestry of the game, however Hazard is believed to have been made up by the Englishman, Sir William of Tyre, sometime in the 12th century. It’s believed that Sir William’s soldiers bet on Hazard amid a siege on the fortress Hazarth in 1125 AD. The name Hazard was acquired from the citadel’s name.

Early French settlers imported the game Hazard to Acadia. In the 18th century, when displaced by the English, the French headed down south and found sanctuary in the south of Louisiana where they after a while became Cajuns. When they fled Acadia, they brought their favorite game, Hazard, with them. The Cajuns simplified the game and made it fair mathematically. It is believed that the Cajuns altered the title to craps, which is gotten from the term for the bad luck throw of two in the game of Hazard, known as "crabs."

From Louisiana, the game extended to the Mississippi barges and across the nation. A good many think the dice builder John H. Winn as the father of current craps. In 1907, Winn developed the modern craps layout. He created the Don’t Pass line so gamblers could wager on the dice to lose. Afterwords, he developed the boxes for Place bets and added the Big 6, Big 8, and Hardways.

Bet Big and Gain A Bit playing Craps

October 17th, 2015 No comments
[ English ]

If you choose to use this approach you really want to have a very big bankroll and superior discipline to go away when you acquire a small success. For the benefit of this essay, a sample buy in of $2,000 is used.

The Horn Bet numbers are certainly not seen as the "successful way to play" and the horn bet itself carries a casino edge of over twelve percent.

All you are playing is 5 dollars on the pass line and a single number from the horn. It does not matter whether it is a "craps" or "yo" as long as you bet it always. The Yo is more common with people using this scheme for clear reasons.

Buy in for two thousand dollars when you sit down at the table however only put $5.00 on the passline and $1 on one of the 2, 3, eleven, or twelve. If it wins, awesome, if it loses press to $2. If it loses again, press to $4 and continue on to eight dollars, then to $16 and following that add a $1.00 each subsequent wager. Every instance you don’t win, bet the previous value plus one more dollar.

Employing this approach, if for example after fifteen tosses, the number you wagered on (11) has not been tosses, you without doubt should step away. Although, this is what possibly could happen.

On the 10th roll, you have a sum total of $126 in the game and the YO at long last hits, you gain three hundred and fifteen dollars with a profit of $189. Now is a perfect time to go away as it is higher than what you entered the table with.

If the YO doesn’t hit until the 20th toss, you will have a complete wager of $391 and because your current bet is at $31, you amass $465 with your profit of $74.

As you can see, adopting this system with just a $1.00 "press," your profit margin becomes smaller the more you wager on without hitting. That is why you have to leave away once you have won or you have to bet a "full press" once again and then continue on with the $1.00 increase with each toss.

Crunch some numbers at home before you try this so you are very accomplished at when this approach becomes a non-winning adventure instead of a winning one.

Master Craps – Hints and Plans: Don’t Give Up

October 13th, 2015 No comments
[ English ]

Be smart, play cunning, and master how to wager on craps the correct way!

Over your craps-wagering life, you’ll likely have more non-winning sessions than winners. Just accept it. You must learn to gamble in reality, not dream world. Craps was designed for the gambler to not win.

Say, after a few hours, the dice have brought down your chip stack leaving only twenty dollars. You have not noticed an on fire toss in ages. even though not winning is as much a part of the game as profiting, you can’t help but feel like crap. You wonder why you even bothered coming to Sin City in the 1st place. You tried to be a fortress for a few hours, but it didn’t succeed. You are wanting to profit so badly that you lose discipline of your clear thinking. You are down to your last twenty dollars for the day and you have no fight remaining. Leave with your twenty dollars!

You can at no time give up, don’t ever accede, never think, "This is awful, I am going to risk the remainder on the Hard 4 and, if I lose, then I’ll say goodbye. However if I succeed, I will be even for the night." This is the dumbest thing you can do at the closure of a losing day.

If you insist on giving your cash to someone, please gift it to your favored charity. Don’t give it to the gambling den. Occasionally, you will win one of those moronic wagers, but don’t think you’ll win enough over time to even out your squanderings.

Now you understand! Remember, learn how to play craps the correct way.

Learn to Play Craps – Hints and Techniques: Don’t Give Up

October 4th, 2015 No comments
[ English ]

Be smart, bet clever, and master how to wager on craps the ideal way!

Over your craps-wagering life, you’ll likely experience more non-winning sessions than successful times. Just accept it. You must learn to play in the real world, not dream world. Craps was designed for the player to not win.

Suppose, following 2 hours, the bones have eaten away at your chip stack down to $20. You haven’t seen an on fire roll in a long time. Although losing is as much a part of the game as winning, you cannot help but feel crappy. You wonder why you even came to Vegas in the 1st place. You tried to be a mountain for 2 hours, but it didn’t succeed. You want to profit so acutely that you give up discipline of your common sense. You’re at your last $20 for the day and you contain no backbone remaining. Leave with your $20!

You must never capitulate, do not accede, do not think, "This blows, I am going to risk the rest on the Hard 4 and, if I do not win, then I will head out. However if I win, I will be even for the session." This is the stupidest action you can attempt at the closing of a bad luck night.

If you insist on giving your money away, please send it to your preferred charity. Do not hand it to the casino. At times, you will win one of those insane wagers, but do not dream you’ll profit adequately over time to conquer your losses.

Now you know! Remember, become versed in the proper way to bet on craps the right way.